Rumblings are felt around the globe. Azathoth stirs in his cosmic slumber. Diana Stanley the Redeemed Cultist and Trish Scarborough the Spy travel the world to solve the mysteries and prevent Azathoth from awakening.
Silas Marsh the sailor and Akachi Onyele the shaman were trying to stop Azathoth. This was on ‘easy’ difficulty, with the hard (tentacled) Mythos cards removed from the deck.
They got off to a good start, gaining lots of spells and equipment using bank loans and clearing the debts with influence. The first mystery was solved fairly quickly without the doom track dropping much.
However, before long a lot of rumors were hanging around, waiting for that first reckoning.
We played our first game of Eldritch Horror as a six-player session. We chose the Great Old One Azathoth for a simple introduction.
The investigators were Josephine Fine the psychic, Lily Chen the martial artist, Mark Harrigan the soldier, Trish Scarborough the spy, Diana Stanley the ex-cultist, and Lola Hayes the actress.
The Tannhauser Matriarchy Troopers come with purple coats, and since they are Russian, I thought a grey winter style would be good as an alternate colour scheme.
The twelve new investigators in Eldritch Horror are some of the many investigators in the expansions of Arkham Horror, and we have all the investigator miniatures, so I got them out to use in EH.
I got an early Christmas present of Eldritch Horror, the new game from the Fantasy Flight Games Arkham Horror stable. It is AH on a global scale with streamlined, story-driven rules.
Here is a picture of the box contents (the board is still folded):
I have two Tannhauser Frankenstahl figures, so I need to be able to tell them apart.
They should have the same general colour scheme, which is industrial and zombie-like (i.e. Frankenstein’s monster), so I made the second one blue-skinned, with yellow fusion glows.
I fancied doing some painting so I had a go at my Tannhauser Natalya figure.
The climb is steep as they approach the Thistletop peak. The ruins stand stark against the fading sunlight.
“This Nualia is an outcast from the town,” says Lini, “Perhaps she simply wants revenge.”
“Summoning Lamashtu seems overkill to me,” says Amiri.
Seelah nods, “This is bigger than just Sandpoint. She needs to be stopped.”
Sajan holds the crude map that the goblin had scrawled. He points at the entrance to the dungeon complex that lies under the ruins. There is a faint sound of chanting. The summoning ritual has begun and there is no time to lose.
Amiri lifts her boot from the goblin’s throat.
“Gogmurt…” it croaks, “Gogmurt sent us!”
They are in the foothills surrounding Thistletop, the mountain home of the goblins.
Seelah shades her eyes and scans the skyline. “That weird goblin druid has made his lair up there somewhere,” she says.