The Tannhauser Matriarchy Troopers come with purple coats, and since they are Russian, I thought a grey winter style would be good as an alternate colour scheme.
The Tannhauser Matriarchy Troopers come with purple coats, and since they are Russian, I thought a grey winter style would be good as an alternate colour scheme.
The twelve new investigators in Eldritch Horror are some of the many investigators in the expansions of Arkham Horror, and we have all the investigator miniatures, so I got them out to use in EH.
I got an early Christmas present of Eldritch Horror, the new game from the Fantasy Flight Games Arkham Horror stable. It is AH on a global scale with streamlined, story-driven rules.
Here is a picture of the box contents (the board is still folded):
I have two Tannhauser Frankenstahl figures, so I need to be able to tell them apart.
They should have the same general colour scheme, which is industrial and zombie-like (i.e. Frankenstein’s monster), so I made the second one blue-skinned, with yellow fusion glows.
I fancied doing some painting so I had a go at my Tannhauser Natalya figure.
The climb is steep as they approach the Thistletop peak. The ruins stand stark against the fading sunlight.
“This Nualia is an outcast from the town,” says Lini, “Perhaps she simply wants revenge.”
“Summoning Lamashtu seems overkill to me,” says Amiri.
Seelah nods, “This is bigger than just Sandpoint. She needs to be stopped.”
Sajan holds the crude map that the goblin had scrawled. He points at the entrance to the dungeon complex that lies under the ruins. There is a faint sound of chanting. The summoning ritual has begun and there is no time to lose.
Amiri lifts her boot from the goblin’s throat.
“Gogmurt…” it croaks, “Gogmurt sent us!”
They are in the foothills surrounding Thistletop, the mountain home of the goblins.
Seelah shades her eyes and scans the skyline. “That weird goblin druid has made his lair up there somewhere,” she says.
Paizo have published a revised rulebook, and the game designer has posted a sticky in their forum clarifying a lot of the rules:
Some Thoughts After 1500+ Pathfinder ACG Threads
Here are the links to the revised rules and FAQ:
Pathfinder Adventure Card Game Rulebook
The Crusaders are my second Pathfinder Adventure Card Game party.
They are Seelah the Paladin, Lini the Druid, Amiri the Barbarian and Sajan the Monk.
“Crogg’s Teeth!” mutters Amiri, wiping slime from her sword. Some has splashed on her boots. “What was that thing?”
Lini’s tiger sniffs at the puddle which is evaporating in the sun. It goes to lick the slime, but Lini grabs its neck and pulls it away.
“It was not of this world,” says Lini, “I could not feel it in the Green.”
Seelah approaches the edge of the pit and looks down the crudely carved steps.
“It was from Outside,” she says, “Something down there summoned it. I wonder if the goblins knew what they were doing when they opened this up.”
“They will know what I am doing when I split them in two for ruining my boots.” says Amiri as she strides down the steps.